PORTFOLIO OF AARON HAUSMANN

hausmann_aaron@hotmail.com
artstation.com/hausfly
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          ■ CREATED IN UNITY USING A SINGLE 256 TEXTURE FOR THE ENTIRE ENVIRONMENT.

256 Town 01

256 Town 02

256 Town 03

256 Town 04

256 Town 05

256 Town 06

256 Town 07

256 Town 08

256 Town 09

256 Town 10

256 Automobiles

Texture 256

Texture Zoomed

          ■ ART DONE IN MY FREE TIME OR FOR MISCELLANEOUS PROJECTS.

Binoculars 01

Binoculars 02

Binoculars 03

Binoculars 04

Binoculars 05

Binoculars 06

Pug Knight

Adobe Village 01

Adobe Village 02

Adobe Village 03

VCR 01

VCR 03

VCR 02

VCR 04

Desert Van

Concept

Presentation 01

Presentation 02

Textures

Construction

Snow Bridge

          ■ SUBSTANCE DESIGNER MATERIALS.

Rubber Mat 01

Rubber Mat 01

Asphalt 01

Asphalt 02

Old Map 01

Old Map 02
                             



          ■ HELPED WITH PROP PLACEMENT, REMASTERING SMALL STRUCTURES, AND FOLIAGE ASSETS.

MP Creek 04

MP Creek 05

MP Creek 07

MP Creek 01

MP Creek 02

MP Creek 06

MP Creek 03

MP Broadcast Weeds

Weed Texture

Root Texture

Root Models



          ■ WORKED WITH SMALL TEAMS TO CREATE SEVERAL VIRTUAL REALITY ENVIRONMENTS.
          ■ ALL SCENES USE A SINGLE LARGE TEXTURE SHEET WITH BAKED IN LIGHTING AND REFLECTIONS.

Social Station 01

Social Station 02

Social Station 03

Lab 01

Lab 02

Lab 03

City 01

UFO 01

UFO 02

Balcony 01

Balcony 02

Netflix 01

Netflix 02

Netflix 03

Dojo 01

Dojo 01



          ■ ITEMS I WORKED ON DURING OUR CONTRACT FOR THIS TITLE.

Compressor 01

Compressor 02

Compressor 03

Van Interior 01

Van Interior 02

Van Interior 03

Boulder Set

Oil Bottle 01

Oil Bottle 02

Oil Can 01

Oil Can 02

Streetlight 03

Streetlight 02

          ■ CREATED THE HIGH AND LOW POLY FOR THE LOWER HALF OF A ROBOT USED IN A DLC MAP
          ■ WORKED AS A LEVEL ARTIST ON THE AERIAL MAP THROTTLE.

Robot Treads

Throttle Ingame

Throttle 01

Throttle 02
                             
                           
                             



          ■ CREATED FOLIAGE MODELS AND ENVIRONMENT PROPS.

Alocasia 01

Alocasia 02

Alocasia 03

Plastic Bottles 01

Plastic Bottles 02

Plastic Bottles 03

Plastic Bottles 04

Conduit 01

Conduit 02

Conduit 03

Conduit 04

Heliconia 01

Heliconia 02

Heliconia 03

Lipstick Palm 01

Lipstick Palm 02

Lipstick Palm 03

Lipstick Palm 04

Wire Spool 01

Wire Spool 02

Wire Spool 03

Hanging Vines 01

Hanging Vines 02

Hanging Vines 03

Hanging Vines 04

Hanging Vines 05

Albizia 01

Albizia 02

Planters 02

Planters 02

Planters 03

Round Planter

Mahogany Cards 01

Mahogany Cards 02

Mahogany 01

Fan Palm 01

Fan Palm 02

Fan Palm 03

Fan Palm 04

Mangrove Cards 01

Mangrove Cards 02

Mangrove Cards 03

          ■ WORKED ON THE VISTA AREAS FOR SEVERAL MULTIPLAYER LOCALES.

Singapore Vista 01

Singapore Vista 02

Vista Skyscrapers 02

Vista Skyscrapers 03

Vista Skyscrapers 01

Vista Apartments 01

Vista Apartments 02

Cairo Vista 01

Cairo Vista 02

Cairo Buildings 01



          ■ WORKED WITH PROGRAMMERS AND PRODUCERS TO INVESTIGATE RENDERING ENHANCEMENTS FOR THE NEW ENGINE

Screenshot 01

Screenshot 02

Screenshot 03

Screenshot 04

Screenshot 05

Screenshot 06

Screenshot 07

Normal Map Test

Rendering Test 01

Rendering Test 02

          ■ CREATED TEXTURES AND SKYBOX TILES FOR THE NEW EPISODE LEVELS.
          ■ CUBEMAP MAP VERSIONS OF ALL SKY TILES WERE ALSO NEEDED FOR THE NEW 3D RENDERING ENGINE.

Color Palette

Texture Sheet 01

Texture Sheet 01

Texture Sheet 02

Texture Sheet 04

Amsterdam Sky

Golden Gate Sky

Hollywood Sky

London Sky

Moscow Sky

Paris Sky

Paris Sky

Paris Cubemap

Hollywood Cubemap

          ■ CREATED NORMAL MAPS FOR THE MAJORITY OF ENVIRONMENT TEXTURES USED IN BOTH OLD AND NEW EPISODES.
          ■ CREATED A SET OF EMOTICONS FOR THE STEAM STORE.

Normal Maps 01

Normal Maps 02

Normal Maps 03

Emoticons
                             
                             
                           



          ■ HELPED ESTABLISHED THE INTIAL ART DIRECTION AND STYLE FOR THIS PUZZLE GAME.
          ■ LATER JUMPED BACK ON TO HELP WITH VARIOUS ELEMENTS SUCH AS CONCEPTS, TILE SETS, PROPS, AND EFFECTS.

Level Concept 01

Level Concept 02

Level Props

Sawblade Tracks

Item Concepts

Block Concepts

Map Icons

Bot Model

Bot Style Test

Sawmill Boss
          ■ SOME SCREENSHOTS FROM THE FINISHED GAME.

Forest 01

Forest 02

Labs 01

Labs 02

Mines 01

Mines 02

Secret Level 01



          ■ I PRIMARILY CREATED MODELS AND TEXTURES FOR THIS GAME AND THE FOUR DLC PACKS.

T-Rex Head 01

T-Rex Head 02

T-Rex Head 03

Fishing Boat 01

Fishing Boat 02

Fishing Boat 03

Fishing Boat 04

Buddha 01

Buddha 02

Buddha 03

Cargo Ship 01

Cargo Ship 02

Soviet Emblem 01

Soviet Emblem 02

Towing Crane 01

Towing Crane 02

Towing Crane 03

Towing Crane 04

Towing Crane 05

Towing Crane 06

Towing Crane 07

Vending Motor 01

Vending Motor 02

Church Door

Generator 01

Generator 02

Generator 03

Generator Console

Victorian Table 01

Victorian Table 02

Mantle 01

Mantle 02

Lectern 02

Ottomans

Resort Furniture

Park Bench

Motel Furniture 01

Motel Furniture 02

Motel Side Table

Motel Wood Chair

Trash Can

Brochure Stand_

Ferris Wheel 01

Ferris Wheel 02

Barbedwire 01

Barbedwire 02

Rock Piles

Factory Walls

Newspaper Debris

Hotel Phone

Vista Cliffs

LED Light Strip

Horse Sculpture

Shawarma Meat

Turbine

Window Frame

          ■ SOME FOLIAGE I CREATED FOR BLACK OPS 2; LOOKED TO BALANCE PERFORMANCE WITH VISUAL QUALITY.

Japanese Pine 01

Japanese Pine 02

Date Palm 01

Date Palm 02

Date Palm Small

Longleaf Pine 01

Longleaf Pine 02

Desert Shrubs

Acacia Tree 01

Acacia Tree 02

Acacia Tree 03

Japanese Hedge 01

Japanese Hedge 02

Hedge Bloom

Mossy Oak 01

Mossy Oak 02

Mossy Parts 01

Mossy Parts 02

Medium Elm 01

Medium Elm 02

Small Elm 01

Snowy Fir Tree

Winter Bush

Cedar Hedge 01

Cedar Hedge 02

Hedge Cone

Cedar Hedge 03

Georgia Oak

Topiary

Desert Bush

          ■ THE ROCKS SHOWN BELOW WERE CREATED BY USING A MACRO MAP FOR NORMAL AND AO INFORMATION,
          ■ AND THEN BLENDED TWO TILING TEXURES FOR THE DIFFUSE AND MICRO NORMALS.
          ■ I ALSO HELPED CREATE THE FOLIAGE "CAPS" PLACED ON TOP OF THE ROCK FORMATIONS SHOWN BELOW.

Rock Ball 01

Rock Ball 02

Rock Flat 01

Rock Flat 02

Rock Cluster 01

Rock Cluster 02

Rock Wall 01

Rock Wall 02

Rock Ridge 01

Rock Ridge 02

Cove 01

Cove 02

Cove 03

Cove 04

Cove 05

Cove 06

Cove 07

          ■ VARIOUS TEXTURES I CREATED FOR LEVEL ARTISTS AND DESIGNERS TO USE IN THE MAPS.

Corrugated Metal

Metal Panels 01

Metal Panels 02

Metal Panels 03

Metal Panels 04

Riveted Metal

Light Decals

Rock Pile

Sandy Rock

Rocky Sand

Wood Paneling

Plaster Wall

Wainscoting

Gravel Bed

Russian Signage

Russian Bakery

Pakistan Menu

Food Displays



          ■ WHILE BETWEEN PROJECTS I JUMPED ONTO THE ALIENS PROJECT TO CREATE A FEW ASSETS FOR A DLC MAP.

Specimen Pod

Pod Source

Pod Textures

Console Desk

Console Textures

Screenshot
                           



          ■ THIS WAS A COMPANY ART TEST FOR POTENTIAL FUTURE WORK; WHICH ENDED UP MAKING IT INTO THE FINAL GAME.

High Poly

High Poly Color

Final 01

Final 02

Diffuse Texture
                             
                           



          ■ I PRIMARILY CREATED ENVIRONMENT PROPS AND TEXTURES FOR THIS PROJECT AND ITS MULTIPLAYER DLC MAPS.

Statue 01

Statue 02

Stove 01

Stove 02

Tools 01

Tools 02

Relief

Boardroom 01

Boardroom 02

Phone

Executive

Simple Chair

Flag

Desk Lamp

Transceiver 01

Transceiver 02

Emergency Light

Phone Board

Rolodex

Coat Rack

Skybox Furniture

Console 01

Console 02

Destroyed 01

Destroyed 02

Antenna 01

Antenna 02

Poles

Golf Ball

Golf Boxes

Golf Flag

Flat Cap

Golf Shoes 01

Golf Shoes 02

Golf Sign

Merry-go-round

Bunker Door 01

Bunker Door 02

Animal Crate 01

Animal Crate 02

Catwalk 01

Catwalk 02

Alarm Box

Alarm Bell

Hanging Coat

Headset

Checkpoint

Electrical Tower

Pillar

Hedge 01

Hedge 02

Flower Bed

Exotic Flower

Topiary

Vent Pipe

Wash Box

CHP Billboard

Gas Station Signs

Casino Sign

Government Seals

Russian Signage

Elevator Numbers

Handrail Snow

Arctic Map

Tactical Maps

Gas Station Decals

Carpet Pattern 01

Carpet Pattern 02

Carpet Pattern 03

Carpet Pattern 04



          ■ THIS WAS AN IPHONE GAME WE WORKED ON WHILE BETWEEN PROJECTS.
          ■ I MODELED THE MAIN CHARACTER, FOLLOWED BY SOME HUD ICONS.

Burnstar 01

Burnstar 02

HUD Icons

UI Screen 01

UI Screen 02
                             
                           

          ■ LATER ON I JUMPED BACK ONTO THE PROJECT TO ART UP THE MENUS.

Menu Elements

Menu Screen 01

Menu Screen 02

Menu Screen 03

Menu Screen 04

Menu Screen 05

Menu Screen 06



          ■ FOR THIS PROJECT I CREATED SOME COSTUMES FOR THE XBOX LIVE AVATARS,
          ■ AND REPURPOSED ORIGINAL DOOM 2 ASSETS TO CREATE XBOX LIVE ACHIEVEMENTS.

Avatar Shirt

Avatar Suit

Suit Textures

Achievements
                             
                             
                           



          ■ CREATED THE MAJORITY OF ENVIRONMENT ART FOR THIS PROTOTYPE: BUILDINGS, STREET TILES, SMALL PROPS, ETC.
          ■ ALSO HELPED CREATE SOME CHARACTERS. CONCEPTS WERE PROVIDED BY THE SUPER TALENTED GABRIEL GARZA

Hospital

Spicy Noodle

Hardware Store

Pharmacy

Raising Ale

WarMart

Subway Entrance

Zombified Building

Buildings 01

Buildings 02

Parks

Water Tower

Generator & MedKit

Debris

Barricades

Opera Singer 01

Opera Singer 02

Inmate 01

Inmate 02

Regenerator 01

Regenerator 02

Tentacle 01

Tentacle 02

City Monument

Cheerleader 01

Cheerleader 02

Zombie Dog 01

Zombie Dog 02

          ■ SCREEN SHOTS OF THE GAME THAT DISPLAY SOME OF THE WORK I CREATED.

Screenshot 01

Screenshot 02

Screenshot 03

Screenshot 04

Screenshot 05

Screenshot 06

Screenshot 07

Screenshot 08

Screenshot 09

Screenshot 10

Screenshot 11

Screenshot 12

          ■ CONCEPTS FOR SELECTION MENUS AND UI ELEMENTS.

HUD Concept 01

HUD Concept 02

HUD Concept 03

HUD Concept 04

Menu Concept 01

Menu Concept 02

Menu Concept 03

Menu Concept 04

Menu Concept 05

Menu Concept 06

Menu Concept 07

Menu Concept 08

Menu Concept 09

Menu Concept 10



          ■ MY MAIN TASK ON THIS PROJECT WAS MENU DESIGN.
          ■ I TEAMED UP WITH A PROGRAMMER TO IMPLEMENT THE MULTIPLAYER MENU SCREENS.

Store Menu 01

Store Menu 02

Store Icons 01

HUD 01

Menu 01

Menu 02

Menu 03

Menu 04

Menu 05

Menu 06

Menu 07

Menu 08

          ■ CREATED NEW TEXTURES AND GOLD VERSIONS OF EXISTING GUN MODELS.

Facility Texture 01

Facility Texture 02

Facility Texture 03

Golden Guns 01

Golden Guns 02
                             
                           

          ■ PROVIDED PAINT-OVERS USING EXISTING ASSETS TO DEMONSTRATE NEW CONSTRUCTION ZONES.

Paintover 01

Paintover 02
                             
                             
                             
                           
                           



          ■ I HELPED CONCEPT REWARD ICONS, CREATED MENU GRAPHICS, AND POLISHED THE ONLINE ACHIEVEMENTS.

Reward Icons

Achievements
                             
                             
                             
                           
                           



          ■ CREATED PRE-RENDERED 3D BACKGROUNDS, MENU ICONS, AND BALL SETS.
          ■ CONCEPT SUPPORT WAS PROVIDED BY THE TALENTED ARTIST RICHARD LUONG

Cat Room Render

Cat Room Game

Gates Render

Gates Game

Vines Render

Vines Game

Menu Logo

Wall Flower Render

Wall Flower Game

Garden Render

Garden Game

Pyramid Render

Pyramid Game

Wing Piece

Store Render

Store Game

Onslaught Render

Onslaught Game

Jackal

Path Switcher

Ankh Coin

Wood Ball

Wood Ball

Wood Ball

Glass Ball

Glass Ball



          ■ ACTED AS ART DIRECTOR AND PRODUCTION ARTIST FOR THIS PROTOTYPE.
          ■ THE GAME WAS LATER FINISHED BY A DIFFERENT TEAM SEVERAL YEARS AFTER I HAD LEFT MUMBOJUMBO.

Load Screen

Screenshot 01

Screenshot 02

Screenshot 03

Screenshot 04

Screenshot 05

Screenshot 06

Screenshot 07

Screenshot 08

StyleGuide

Attacher

Base Heart

Hero

Heat Node

BasketStar

Crystal

FlowerGlobe

Grabber

Friends

Friends

Lantern

Storage

Nutrient

Node Ends

Sleeper

Sleeper

Snatcher

Crystal Pipe



          ■ THAT'S ALL THE ART I DID FOR THIS ONE.

Teeth
                             
                             
                             
                           
                           
                           



          ■ MISCELLANEOUS ART DONE WHILE AT MUMBOJUMBO AND RITUAL ENTERTAINMENT.

Box Crop

Box Full

Space Suit

Emblem

Cord Zombie

Searchlight

Searchlight

Firefighter

Firefighter

Vietcong

Cryo Coffin

Pig Cop WIP

Boiler



          ■ HELPED WITH LEVEL DECORATION IN THE SCREENS BELOW AND WORKED ON VARIOUS SET PIECES.

Level Art 01

Level Art 02

Level Art 03

Level Art 04

Level Art 05

Supports 01

Supports 02

Wall 01

Wall 02

Wall 03

Wall 04

Tower 01

Tower 02

Tower 03

Tower 04

Produce 01

Produce 02

Produce 03



          ■ CREATED A FEW PROPS WHILE WE WERE BETWEEN PROJECTS AT RITUAL ENTERTAINMENT.

Brick Pile

Streetlight

Palette
                             
                             
                           
                           



          ■ CREATED FOLIAGE FOR A DEMO LEVEL AND OTHER MODELS FOR THIS CANCELED SEQUEL.

Mutant Bulb

Sin Drone 01

Cattails

Shrubs

Tree

Sin Drone 02

Bamboo 02

Bamboo 01

Weeds



          ■ CREATED TEXTURE SETS, PROPS, WEAPONS, A CHARACTER MODEL, SKYBOXES, AND MARKETING MATERIALS.

Grenade

Rifle

Bricks

Monitor

Cement Bags 01

Cement Bags 02

Bollard

Office Chair

Particle

Computer

Holo Desk

Crane

Freezer

Desk

Dirigible

Incubator

Rotisserie

Forcefield

Hydrant 01

Hydrant 02

Gate

Analyser

Track Lighting

Cage Light

Light Bar

Light Fixtures

Lighthouse

Locker

Magnum

Microscope

Container

Tank

Op Light

Op Table

Meter

Roadblock

Radek

Scattergun

Texture

Stool

Sign

Signage

Soda Can 01

Soda Can 02

Soda Can 03

Soda Can 04

Soda Can 05

Submarine

Tower

Lily 01

Lily 02

Palette 01

Palette 02

Railing

Tanks 01

Tanks 02

Domes

Buildings 01

Buildings 02

          ■ CREATED THE MAJORITY OF THE PROPS AND TEXTURES SHOWN IN LEVELS BELOW. ALSO ASSISTED WITH LIGHTING.

Intro Art 01

Intro Art 02

Intro Art 03

Intro Art 04

Intro Art 05

Intro Art 06

Intro Art 07

Intro Art 08

Intro Art 09

U4Lab Art 01

U4Lab Art 02

U4Lab Art 03

U4Lab Art 04

U4Lab Art 05

U4Lab Art 06

U4Lab Art 07

U4Lab Art 08

U4Lab Art 09

U4Lab Art 10

U4Lab Art 11

U4Lab Art 12

U4Lab Art 13

U4Lab Art 14

U4Lab Art 15

U4Lab Art 16

U4Lab Art 17

          ■ WORKED WITH ANOTHER ARTIST TO CREATE THE SKYBOX SHOWN BELOW.

Skybox 01

Skybox 02
                             
                             
                           
                           
                           



          ■ MY MAIN TASK WAS TO MODEL, TEXTURE, AND LIGHT ENVIRONMENTS BASED OFF OF THE DESIGNER'S LAYOUTS.
          ■ THE MAJORITY OF THE ENVIRONMENT ART IN THE BELOW SCREENSHOTS WAS CREATED BY ME.

Apartments 01

Apartments 02

Apartments 03

Apartments 04

Apartments 05

Apartments 06

Apartments 07

Apartments 08

Apartments 09

Apartments 10

Apartments 11

Subway 01

Subway 02

Subway 03

Subway 04

Station 01

Station 02

Station 03

Station 04

South 01

South 02

          ■ SOME PROPS I MODELED AND TEXTURED FOR THE GAME.

Bum

Furniture

Bike

DeVille

CRX

Street Rod

Mercedes

Craps

BlackJack

Slots

Roulette

Tacos



          ■ MODELED, MAPPED, AND LIT ENVIRONMENTS BASED OFF OF DESIGNER'S LAYOUTS. TEXTURES CREATED BY ANOTHER ARTIST.

Kain Env 01

Kain Env 02

Kain Env 03

Kain Env 04

Kain Env 05

Kain Env 06

Kain Env 07

Kain Env 08

Kain Env 09

          ■ MODELED AND UNWRAPPED PROPS TO HAND OFF TO TEXTURE ARTIST.

Rocks

Pillars

Spikes

Statues

Weapons

Windows
                           






hausmann_aaron@hotmail.com
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